UI
‘UI’ is a series of animated artworks on SuperRare based on the concept of User Interface. The choice of flashing neon colours resembles a never-ending videogame level. The compositions feature numerous arrows and other forms directing eyes around the work.
The series is an exploration into the act of seeing in digital environments. These artworks deliver a stream of continuous, pulsing dopamine hits, like staring at market charts or social media feeds. Despite all this visual stimulus, some glimpses of recognisable forms can emerge. The uncanny experience of catching a glimpse of something recognisable in a fast moving digital context is explored.
The source imagery for this series has been extruded into a third dimension, warped, stretched and reformed. Some image objects are processed multiple times with different procedures, so result in many disparate forms coming from a single source.
The resulting artworks are slot machines with an unknown payout, so much digital light and colour.
UI on SuperRare
LEVEL 7
Jump the platforms and get past the big boss. Structures must be navigated quickly to get to your destination. Read the charts. Choose the correct direction and category. Get a reading. Scan the landscape. The big show brings them all in for a game of skill and chance.
The series is an exploration into the act of seeing in digital environments. These artworks deliver a stream of continuous, pulsing dopamine hits, like staring at market charts or social media feeds. Despite all this visual stimulus, some glimpses of recognisable forms can emerge. The uncanny experience of catching a glimpse of something recognisable in a fast moving digital context is explored.
The source imagery for this series has been extruded into a third dimension, warped, stretched and reformed. Some image objects are processed multiple times with different procedures, so result in many disparate forms coming from a single source.
The resulting artworks are slot machines with an unknown payout, so much digital light and colour.
UI on SuperRare
LEVEL 7
Jump the platforms and get past the big boss. Structures must be navigated quickly to get to your destination. Read the charts. Choose the correct direction and category. Get a reading. Scan the landscape. The big show brings them all in for a game of skill and chance.
LEVEL 4
A level requiring keen visual focus. Keep your eyes on the screen as passing image objects are categorised, compressed, filtered and enhanced. Maximise this window to unlock the new way of seeing.
PHASER
This power up is set to stun. For further settings refer to the manual. The fifth piece in my SuperRare series exploring abstract game UI and the act of seeing in digital environments.
EXPANSION PACK
Bonus maze where you can expand or get squashed. Your character must survive the filtering process, as dimensions are compressed and extruded many times over. This pay-for image object demands repeat viewing: you’ll want to come back and see more.
UPONLY
Player 1. Level 2. This piece is made mostly from my older artworks, extruding them into an extra dimension, then rotating and processing them so they become new again.