SCREENGRABS is a series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. This series examines the visceral attraction of game technology. It’s easy to spend hours losing oneself in games and the worlds can take on an almost spiritual significance in our lives. 

A first-person shooter game where the main character is doomed to repeat the same day over and over. A supernatural action-adventure where you fight an enemy that has corrupted reality. There is no shortage of grand metaphysical themes in gaming. 

The images start as static game screengrabs used for marketing. These images are then ‘atomised’, filtered down to groups of coloured points of light. The dots are then extruded into the 3rd dimension using a light distribution mesh, with multiple extrusions layered over each other. The original game shot is used as background and the ‘atoms’ in the foreground. Finally the image is run through a neural net, giving a painterly warp to details.

The abstracts bear little resemblance to their source material, but embody the adrenalin rush and inevitable comedown associated with the overwhelming sensory experience of gaming.